Lesson plan
Four pages with preparation, timing, teacher notes, level overview, and accessibility guidance.
Free materials for Grade 6 and above
A complete 45-minute lesson. Students finish a short demo, continue into later stories, then compare how space, technology, procedures, and people's decisions can make an ordinary plan harder.
Ready lesson
Hair Stylist Appointment is a quick introduction to the controls. The main analysis comes from later stories. Pairs may reach different points, which gives the class several types of difficulty to compare.
Show 20-30 seconds of the current gameplay video. Ask what can make an ordinary plan harder.
Finish the short demo, continue into later stories, and choose one later situation for the worksheet.
Note Witek's goal, the source of the difficulty, one decision, and its effect.
Use examples from at least three levels. Compare space, technology, procedures, and people's actions.
Complete: One change that would make this situation easier for the next person is...
Download and teach
The files use the same lesson sequence and discussion questions shown on this page.
Four pages with preparation, timing, teacher notes, level overview, and accessibility guidance.
One printable page for a pair, with a QR code, observation prompts, and an exit response.
Eight clear slides with the opening question, QR code, play instructions, discussion, and exit prompt.
Lesson plan, worksheet, slides, QR code, and the current gameplay video in one ZIP file.
Current gameplay
Stop before the solution. The first level introduces the controls and the lesson question. Students then continue into later stories.
After playing
Use the chosen later story. Begin with the ordinary goal, such as confirming an identity, buying a ring, calling for help, or attending a concert.
Look for one or more sources: space, technology, a rule or procedure, another person's action, or several sources together.
Compare safety, time, independence, privacy, relationships, and responsibility for another person.
A phone stand, service outside a shop, or another person's help may let Witek continue without making the service accessible next time.
Compare goal, difficulty, decision, effect, and responsibility for change. Ask who could make a specific improvement.
Identity checks, technology, privacy, and reliance on another person's help.
Shop design, safe customer service, and the limits of informal workarounds.
Calling for emergency help with a flat phone, time pressure, and responsibility.
Accessible booking, extra documents, and the way an event is organised.
Stairs into a shelter, reliance on strangers, and leaving a wheelchair outside. This story concerns war and immediate danger. Review it before class.
Before the lesson
Internet is required. The browser version has no offline mode. Each pair needs a current browser on a computer or tablet.
Some conversations use generative AI. Students can type their own words within selected scenarios. Ask them to write only about the game and never enter personal information.
Using these conversations creates a small operating cost for the game's creator. The game and teaching materials remain free. If you find them valuable, an optional contribution of PLN 5 or 10 will help cover these costs and keep the game free to use.
Support the game on Zrzutka.pl (opens in a new tab)The browser version uses Firebase Analytics. Read the privacy policy before using the game with your class.
Do not run disability simulations. Analyse the design of the place or service and the effects of decisions instead.
Ready for class
The materials are free to use in class. For questions or feedback, write to kontakt@lukasz-socha.pl.