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Free materials for Grade 6 and above

Teach accessibility with Witek Adventures

A complete 45-minute lesson. Students finish a short demo, continue into later stories, then compare how space, technology, procedures, and people's decisions can make an ordinary plan harder.

  • 45 minutes
  • Grade 6 and above
  • Work in pairs
  • Internet required
  • Free, no account
  • English and Polish

Ready lesson

One class period, several stories

Hair Stylist Appointment is a quick introduction to the controls. The main analysis comes from later stories. Pairs may reach different points, which gives the class several types of difficulty to compare.

  1. 0-5 min

    Open the question

    Show 20-30 seconds of the current gameplay video. Ask what can make an ordinary plan harder.

  2. 5-25 min

    Play in pairs

    Finish the short demo, continue into later stories, and choose one later situation for the worksheet.

  3. 25-30 min

    Record evidence

    Note Witek's goal, the source of the difficulty, one decision, and its effect.

  4. 30-40 min

    Compare stories

    Use examples from at least three levels. Compare space, technology, procedures, and people's actions.

  5. 40-45 min

    Exit response

    Complete: One change that would make this situation easier for the next person is...

Download and teach

Materials in editable and print-ready formats

The files use the same lesson sequence and discussion questions shown on this page.

Lesson plan

Four pages with preparation, timing, teacher notes, level overview, and accessibility guidance.

Student worksheet

One printable page for a pair, with a QR code, observation prompts, and an exit response.

Classroom slides

Eight clear slides with the opening question, QR code, play instructions, discussion, and exit prompt.

Complete English pack

Lesson plan, worksheet, slides, QR code, and the current gameplay video in one ZIP file.

Current gameplay

Use the first 20-30 seconds as the opening

Stop before the solution. The first level introduces the controls and the lesson question. Students then continue into later stories.

Current browser gameplay. The downloadable pack contains the same file.

After playing

Questions that work across the levels

What was Witek trying to do, and what made it harder?

Use the chosen later story. Begin with the ordinary goal, such as confirming an identity, buying a ring, calling for help, or attending a concert.

Where did the difficulty come from?

Look for one or more sources: space, technology, a rule or procedure, another person's action, or several sources together.

What did the available choices affect?

Compare safety, time, independence, privacy, relationships, and responsibility for another person.

Did the solution remove the cause or only help in this situation?

A phone stand, service outside a shop, or another person's help may let Witek continue without making the service accessible next time.

What differed across the stories, and what did they share?

Compare goal, difficulty, decision, effect, and responsibility for change. Ask who could make a specific improvement.

Revault Verification

Identity checks, technology, privacy, and reliance on another person's help.

A Ring for Her

Shop design, safe customer service, and the limits of informal workarounds.

Before the Sirens

Calling for emergency help with a flat phone, time pressure, and responsibility.

Fire Park Concert

Accessible booking, extra documents, and the way an event is organised.

Unexpected Alarm

Stairs into a shelter, reliance on strangers, and leaving a wheelchair outside. This story concerns war and immediate danger. Review it before class.

Before the lesson

Check the school network and the AI interaction

Internet is required. The browser version has no offline mode. Each pair needs a current browser on a computer or tablet.

Some conversations use generative AI. Students can type their own words within selected scenarios. Ask them to write only about the game and never enter personal information.

The cost of AI interactions

Using these conversations creates a small operating cost for the game's creator. The game and teaching materials remain free. If you find them valuable, an optional contribution of PLN 5 or 10 will help cover these costs and keep the game free to use.

Support the game on Zrzutka.pl (opens in a new tab)

The browser version uses Firebase Analytics. Read the privacy policy before using the game with your class.

Do not run disability simulations. Analyse the design of the place or service and the effects of decisions instead.

Ready for class

Download the pack or ask a question

The materials are free to use in class. For questions or feedback, write to kontakt@lukasz-socha.pl.