Blocked routes
Cars on pavements can turn an ordinary journey into a search for another way.
Press kit
The story behind the game, verified facts, creator information, approved quotes, and reusable media for editorial coverage.
Available now · Last updated 18 August 2026
From lived experience
I created Witek Adventures after repeatedly encountering accessibility barriers that many people barely notice. Cars blocking pavements are among the most common examples. What looks like a minor parking decision can make a route impossible for someone using a wheelchair.
Booking tickets for concerts and performances can also be frustrating. Ticket sellers often do not provide a clear booking process for people with disabilities, and I sometimes need to send several emails before I can arrange a ticket.
Cars on pavements can turn an ordinary journey into a search for another way.
Arranging an accessible ticket may require repeated messages and extra time.
Why an adventure game
A book or video can explain a situation, but the audience remains outside it. A game asks the player to stop, inspect the problem, consider the available options, and decide what to do next.
That interaction is central to Witek Adventures. The player does not simply watch Witek encounter a barrier. They have to think about how the environment, a service, or another person’s decision affects his ordinary plan.
Life and fiction
Multiple levels were inspired by situations from my life. The Revault verification level, for example, came from difficulties with a mobile app verification process that required using the front camera. This becomes challenging when another person needs to take the photograph for you.
The game adapts real experiences into short fictional scenarios. Witek reflects a particular lived and creative perspective. He does not represent every disabled person or every powered wheelchair user.
About the creator
Łukasz Socha is a Polish software developer and disability-rights advocate. He was born in 1991 with a disability and uses a powered wheelchair. He has worked in web development since 2010 and focuses much of his advocacy on accessibility, technology, and practical support.
He began developing Witek Adventures around May 2026. He created the game independently in approximately three months, working during his free time after work, often until 11 p.m. or midnight.
Łukasz Socha is a Polish software developer and disability-rights advocate. Born with a disability and a powered wheelchair user, he created Witek Adventures from experiences of everyday accessibility barriers.
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At a glance
Concise, publication-ready information about the current release.
Approved for publication
“A game does more than show a barrier. It asks the player to examine the situation and decide what to do.”
“A car parked on a pavement may look like a small inconvenience, but it can make the route impossible for someone using a wheelchair.”
Editorial media
These files may be used in editorial coverage of Witek Adventures. Game images should be credited to Witek Adventures / Łukasz Socha. The creator portrait may be published without photographer attribution.
Press contact
Contact Łukasz directly for interviews, accessibility questions, or additional media.