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Current, verified options

Accessibility and controls

Witek Adventures includes settings for interface size, contrast, motion, controls, orientation, screen-reader announcements, and audio. This guide describes what the current game actually supports and where its limits remain.

Last verified: 17 August 2026 · Source revision 8eee1098

Platforms

Ways to play

The same core game and settings are available in a modern web browser and in the Android app. Your preferences are saved on the device and browser profile where you set them.

Web browser

Keyboard, mouse, touch controls, and optional speech input in supported browsers.

Android

Touch-first play with the same interface, motion, announcement, and audio settings.

Visual and interface

Change what you see

Interface size

Choose 100%, 125%, or 150% in the main settings panel. This scales the game interface on both web and Android.

High-contrast interface

Strengthens the interface color treatment. Find it under Settings → Accessibility on both platforms.

Larger controls and interaction labels

Increases important control and interaction target sizes. It is available under Accessibility on both platforms.

Persistent interaction markers

Keeps markers visible for nearby interactive elements instead of showing them only as part of guidance. Available on both platforms.

Motion

Control cinematic movement

Reduce motion

Reduces interface motion and presents cinematics as scrollable static text. Find it under Accessibility on web and Android.

Cinematic controls

During animated story text, pause or resume playback and choose slow, normal, or fast speed. Reduced-motion mode provides a static alternative.

Input

Choose how Witek moves

Keyboard movement

Move with W, A, S, D or the arrow keys. The four movement keys can be remapped individually in Settings; arrow keys always remain available.

On-screen direction controls

Use labelled direction buttons with touch or a pointer. Choose whether the touch-control group sits on the left or right.

Direct interface actions

Conversations, items, settings, and choices use labelled buttons and form controls designed for keyboard, pointer, and touch input.

Optional speech input

Supported browsers can turn speech into text in selected typed-response fields after you activate the microphone control and grant permission. Typing remains available.

Announcements

Screen-reader support

Nearby interaction announcements

The game can announce nearby interactive elements through live regions. The option is enabled by default and can be changed under Accessibility.

Status and conversation updates

Important interface states, input-capture instructions, event-log updates, and world-action labels use semantic status or live-region output where implemented.

Sound and words

Audio and language

Independent audio levels

Set music and interface effects separately from 0% to 100%. Music starts disabled and can be turned on from the game interface.

English and Polish

Choose either language for the interface, stories, settings, and AI-assisted interactions. The choice is stored on your device.

Replay gameplay tips

Settings includes an action to show the introductory gameplay tips again.

Clear expectations

Known limitations

  • Nearby-interaction announcements are not a full audio description of every visual detail in a scene.
  • Only movement keys are remappable; other actions use the game’s interface controls.
  • Speech input depends on browser and operating-system support and is not available everywhere.
  • Selected typed-response interactions require a network connection. Core interface settings remain usable if analytics is blocked.
  • No single configuration can guarantee access for every player or assistive-technology combination.

Found an accessibility problem or need clarification? Email kontakt@lukasz-socha.pl.

Free, with no ads or in-app purchases

Choose your settings and play

Open Settings from the game menu at any time to adjust these options.